Pine is a game about evolution. Using neural network AI technologies, the game's system attempts to recognize the player's style and adapt the species and world accordingly. This means defensive players will be opposed by more aggressive species, while energetic players would see faster enemies that try to keep up.

In the world of Pine, human beings never reached the top of the foodchain, leaving them to be a physically inferior species in an exciting open world where other species have developed tools and languages of their own. In an engaging third person action adventure, Pine takes you through the cultures of different species that observe you and will do anything necessary to survive.

Pine is being made by 6 game developers, with amazing audible support from Ratchet Audio.

For any game-related correspondance, please email pine[at]twirlbound[dot]com. For business inquiries, please email contact[at]twirlbound[dot]com. We read all email!

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Pascal Vis Lukas Stolp Timo van Hugten Marc Peyré Martin Stuurwold Matthijs van de Laar
Character art Animation Environment art Programming Programming Design and production